

Honestly I just started cutting apart the code to get it to run the way I want.not exactly stock. UDV is currently not being supported with the latest PB3 at the moment (PB3 development is moving very rapidly and UDV is not). Honestly it is such a petty detail I say grin and bear it (or do what I do and start hacking away at the files until it suits you).Īs I said earlier. I dug through UDV and could not find where it hijacks that information (the point is it shouldn't but the font gets defaulted).

Custom version of the ultimate doom visor for use with 4k xbrz sprites I will release as time goes on, right only comes with Classic Doomguy Hud sprite shown in the picture. The font and colors you like so much are defined in the zmapinfo file inside of PB3. UPDATE1: Added X2 colored hud pack and a slim variant of the default classic hud, the huds also have better visor glass textures. I use that one to mix my custom fonts (I have one in PB3 and 2-3 in UDV and I have them all in harmony at the moment).

UDV_v2.13_D_MISC_FONT_A_RestoreOriginal.pk3 Point is while I am in here I looked around this morning for a mapinfo type file where I could at least give you something to hijack the current selection (and bring back UDV hardcore and UDV Truly Brutal). I am currently very deep into the current version of UDV as I am giving the menudef file quite the rewrite for my own modification of PB3 (I made my own font, and using the menu def to tell you ammo and selected weapon as opposed to the current way of using the acs script and a global array which while neat only can do so much, but I digress).
